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  1. Hey all, Right now, Ludei Cocoonjs doesn't load and parse XML files... Which means that we can't load bitmap font data. I am wondering if anyone else has figured out a workaround to this issue?
  2. First time to upload ios app. After I uploaded my ipa file for testflight It has an error that says the binary has no icon of 1024x1024 but it successfully uploaded and tested on testflight. The ipa file is compiled from cocoon in which I provided an icon of 1024x1024 before compiling. Thanks in advance.
  3. Now that apple's requirements to submit a new app is to have an iphone X screenshot, how can I take a screenshot of my app packed with cocoon?
  4. Hello, I'm trying to make a mobile version of a game. The game has lots of code and javascript files that I preload (I have a bootstrap file, that load the splash screen and preloader). I load the scripts like this: game.load.script('preload', 'Preload.js'); It works perfectly on the browser and with the Webview mode in Cocoon, but when I try to use Canvas+, I get an error when I try using the contents of "Preload.js". Not even a problem when trying to load it, so I don't even know why it's happening. Does anyone know what it could be? I would like to use Canvas+, since the web
  5. Hi All, I just released my new game Blassty. It is really fun and addictive puzzle game. I made the game using Phaser Game Framework and wrapped into apk using Cocoon. It is totally free. No ads or something. Gameplay: You need to connect at least 3 blocks to pop them up in 4x4 grid. I hope you enjoy Blassty Google Play Link: https://play.google.com/store/apps/details?id=com.mussky.blassty
  6. Hello world! Just realeased my first Phaser + Cocoon game. https://play.google.com/store/apps/details?id=com.boboalegre.chipchipcrap It is really a basic starter (side-)project but I'm quite happy how it came out. I plan to continue upgrading things so I'd really appreciate any suggestion/feedback. Hope you give it a try! Have a great day!
  7. Hi everybody, To thank the users of this forum who helped me a lot, i put my template available to help new beginners or someone else. This template offers : correct scaling without stretching effect portrait mode (for landscape mode you must invert width and height) works with cocoon in webview+ and canvas+ mode (deviceready implemented) upload the file source.zip in cocoon.io and run it. https://cocoon.io/ NOTICE for canvas+, avoid this syntax, that don't work in canvas+, in webview and webview+ no problem let variable; const anothervariable; var myFu
  8. I've just made my first builds using Cocoon by Ludei. I've used Phaser/javascript to make the app. I started making some notes to aid me in the future as I don't make many app build builds and I'll have forgotten by the next time I do. I decided to put it here as it may help others. There isn't anything here that isn't available on Cocoon's docs, forums, and a few other places on the web but they are snippets that I wish had been in big red letters when I was working through it. Follow Cocoon's docs. What's written here is essentially the solutions/extra clarity to each sticking poin
  9. Hello Guys, My Second App Release in Google Play Store. Get Link - https://goo.gl/qdC2yt Please, Review/ Rating This App. Thanks Type: Hybrid App OS: Android, iOS Framework: Cordova, PhoneGap, Crosswalk, Cocoon.
  10. Hi All, I have just released my new game Tap-Jet on Play Store. Tap-Jet is a simple addictive game with easy gameplay. I used Phaser Game Framework with p2 physics engine and wrapped into Android game using Cocoon. Google Play Link: https://play.google.com/store/apps/details?id=com.mussky.tapjet I hope you will like Tap-Jet!
  11. i am new in phaser and successfully made a game.But the problem i faced is when i compile it with phone gap or intel XDK the the phone button like backbutton doesn't work properly.The whole game exit in one press of back button. I want to use a confirmation massge like "Do you want to exit " like general app does.After conformation the game will exit.How can i do this?...It will be very kind of you and helful if you answer ...Thanks in Advance.
  12. hi, i want to allow these permissions in android : android.permission.INTERNET android.permission.ACCESS_NETWORK_STATE android.permission.WRITE_EXTERNAL_STORAGE android.permission.ACCESS_WIFI_STATE android.permission.READ_PHONE_STATE I think that i couldn't write permissions with an androidmanifest.xml in cocoon.io but the permissions is allow by plugins.... So which plugin(s) do i use in cocoon for allow this ? thanks for your help.
  13. Hello Everyone! I'm so glad to present multiplatform game, which is playable through Android smartphones/tablets and Facebook. Technology stack: Apache Cordova, Cocoon, HTML5 Audio, Local Storage, Phaser. Integrations: Sharing, inviting friends, Admob, In-app purchases - for both versions, Android and Facebook. Link to game post: https://doyban.com/cashninja/ Direct link to Google Play: https://play.google.com/store/apps/details?id=com.doyban.cashninja Direct link to Facebook: https://apps.facebook.com/cash-ninja/ Looking for feedback, positive and negative, especial
  14. hi, after trying a lot (+/-50) of compilations with cocoon.io and without success...i go to you dear forum i take screenshoot of what i do to see with you if i'm doing something wrong. 01 : i choose guided creation and select Phaser template 02 : choose canvasplus mode 03: let the defaults options 04: my project appears 05: download the source code (source.zip) for ensure that it works i extract this and test and i see the cyber orb demo with the index.html 06:upload the source.zip and update the project with these source 07: select the platform an
  15. Crash and close Cocoon app, when use PIXI TEXT witn WebGL Render, for Pixi version 4.3 or superior.
  16. Hi, I have created a game in Phaser and it runs file on my local machine via XAMPP. I have reshuffled my files to align to the Cocoon structure as per their example (basically just used the default Cocoon template, switched out a few files and editor the config.xml file with my own params), successfully compiled the app via Cocoon.io cloud service and created the .ipa file which I have put onto my device (the iPad mini). However, when I run the file I get a black screen. I downloaded and installed the developer app on my iPad and dropped my zipped game into it. Then I ran the game via can
  17. I have been able to successfully build and run my game on mobile using cocoon.io but now I want to put in some ads. Unfortunately, I've been unable to get that working on my own. within the boot state I have the following code boot.init = function () { ... this.game.device.whenReady(function(){ if(this.game.device.cordova) { if(typeof Cocoon.Ad.AdMob !== 'undefined' && Cocoon.Ad.AdMob) { this.setupAdmob(); } } }) }; boot.setupAdmob = function() { var admobSettings = {}; admobSettings = { interstitial: 'my-admob-id' }; Cocoon.Ad.
  18. Hello guys, I'm struggling to vertically center my Phaser game inside Cocoon IO wrapper. In the browser it's all centered both horizontally and vertically but when I load it into Cocoon the game is aligned top. My setup: - html & body tags' height property is set to 100% - I don't have a div containing the canvas element, I let Phaser handle the creation of the canvas. - In the Boot state I use: this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; this.scale.pageAlignHorizontally = true; this.scale.pageAlignVertically = true; this.scale.refresh(); Fo
  19. Hi, Has anyone had success implementing IAPs for iOS using Cocoon? I'm currently using the atomic plugin for IAP from https://github.com/ludei/atomic-plugins-inapps. The API seems to work as it should, but I always get "invalid products" when requesting products from my iOS app. The products are correctly set up in my iTunes Connect account, and in the "Ready to Submit" phase. I’ve also created a TestFlight build but the plugin still gets the “Invalid Products” response. I've posted on both Cocoon's forums -https://forums.cocoon.io/t/trouble-getting-iaps-to-work-on-ios/4936 - and the issu
  20. Hi, we have recently released Fallin for Android and iPhone/iPad. Please have a look, we are happy about any feedback Fallin for iPhone and iPad: App Store Fallin for Android devices: Play Store You can also follow us at: FACEBOOK TWITTER or visit our website: http://www.iwantanelephant.com/
  21. Christmas is coming Our new game is released since yesterday We wish you a merry christmas and a happy new year! See you in 2017! Assist Santa in delivering gifts to all the children in this challenging race. Only a few days left until Christmas eve. Santa is a little late in delivering all the gifts. Help him collect and deliver the gifts directly to the waiting children and to create a bright smile on their faces. Being Santa is not easy. You will need some practice to get it right. Apple: http://apple.co/2hZYJYh Android: http://bit.ly/2hYqQak
  22. Hello, I'm trying to call the keyboard on click (InputDown) event. Everything works fine in Android, but on iOS the keyboard doesn't show. I'm running the app through Cocoon Developer App using .zip file openKeyboard: function() { Cocoon.Dialog.showKeyboard({ type: Cocoon.Dialog.keyboardType.TEXT, }, { insertText: function(inserted) { console.log(inserted); }, deleteBackward: function() { console.log("deleteBackward"); }, done: function() {
  23. After years of focusing on my full time job, I was finally able to complete my first game with an ex-colleague designer / friend of mine. The game is called Mr Okada and it is based in Lagos, Nigeria where I grew up for the first 20 years of my life. The game was created with phaser and packaged with cocoon. It is basically a simple swipe up and down game to pick up items/passengers and avoid other vehicles, with a bit of a background story of the main character. http://www.bisonplay.com/media
  24. I'm trying to build a native app with cocoon and canvas+ and have some trouble with the fonts. Everything works fine when running the game in a normal browser or in cocoon webview+. But in canvas+ mode, all text renders really small and pixelated. The code for the text: this.scoreText = this.game.add.text(pos.x, pos.y, "0", { font: "18px Arial", fontWeight: 'bold', fill: "#FFFFFF" }); this.scoreText.anchor.setTo(0.5, 0); I don't reference a .ttf or anything. Do I explicitly need to include an Arial font for it to work in canvas+ mode?
  25. Hi All, I have released my new game Gravity Swipe. Here: Gravity Swipe Gameplay is simple, swipe to change gravity direction to move the ball and collect green feeds and avoid from red stars. I am waiting for your reviews. Thanks. Screenshots:
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