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How to detect collision between P2 and Arcade bodies


tmuecksch
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Hey there,

 

my game consists of a player implemented with P2 and enemies implemented with Arcade physics (for better performance, since the AABB is sufficient for them).

 

How can I detect collision between the Arcade bodies and the P2 body/bodies ? (The point is: I want the enemies to bounce away)

 

OR: I've read in some other thread, that P2 offers AABB. I've searched the Phaser docs, but I didn't find anything helpful. Can you recommend a way to implement the described above only with P2, without affecting performance?

 

Thank you guys in advance!

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