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Blender Exporter Issue


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Hi Adam w- welcome to the BJS forum :)


With regard to this issue, I've never had any problems with the exporter - or the blender automatic weights option - but I generally keep the number of bones to < 40.


The only time you are likely to exceed 40 bones is if you have a lot of finger and/or face bones.


I usually use the MakeHuman "game rig" - the Blue Lady.


cheers, gryff :)

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And for the record Three.js has the same limitation: https://github.com/mrdoob/three.js/blob/5c7e0df9b100ba40cdcaaf530196290e16c34858/src/renderers/WebGLRenderer.js#L1070


I think that three.js exporter just do not warn you baout this limit.


I just looked at the Three.js exporter for Blender.  They actually have a setting for this that is set to 2 by default (highest option is 4).

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