Jump to content

Problem with retro fonts in a group


_o0o_
 Share

Recommended Posts

Hi I am having a problem when trying to use retrofont in a group: 
 

            console.log("Start of text guff");            // init the font and funk it up.            this.titlefont = new Phaser.RetroFont(this.game,'knightHawks', 31, 25, Phaser.RetroFont.TEXT_SET6, 10, 1, 1);            console.log("created retrofont");            this.frontLayer.add(this.titlefont);            console.log("before text loop");            // pretty sure this adds 18 lines of text with a random tint per line...            for (var c = 1; c < 19; c++)            {                var i: Phaser.Image = this.game.add.image(this.game.world.centerX, 6 + c * 32, this.titlefont);                i.tint = Math.random() * 0xFFFFFF;                i.anchor.set(0.5, 1);            }            console.log("after text loop");            // example use of font...            this.titlefont.text = "STARGAZER";            console.log("End of text guff");
results in the following in chrome's console:
 
titleState.ts:208 Start of text gufftitleState.ts:211 created retrofontphaser.js:982 Uncaught TypeError: child.setStageReference is not a functionPIXI.DisplayObjectContainer.addChildAt @ phaser.js:982PIXI.DisplayObjectContainer.addChild @ phaser.js:958Phaser.Group.add @ phaser.js:20393TitleState.create @ titleState.ts:212Phaser.StateManager.loadComplete @ phaser.js:18360Phaser.StateManager.preUpdate @ phaser.js:18127Phaser.Game.updateLogic @ phaser.js:26379Phaser.Game.update @ phaser.js:26327Phaser.RequestAnimationFrame.updateRAF @ phaser.js:44881Phaser.RequestAnimationFrame.start._onLoop @ phaser.js:44865

Can anyone shed some light on this for me?

 

Thanks _o0o_ x

 

Link to comment
Share on other sites

I solved this, and wrapped it up in a function (typescript) only uses the font i am interested in but easy to change to plain JS and to fit your own needs.

        addText(text: string, x: number, y: number, scalex: number, scaley: number, tint?: number, ax?: number, ay?: number, group?: Phaser.Group): Phaser.Image {            var titlefont = new Phaser.RetroFont(this.game, 'knightHawks', 31, 25, Phaser.RetroFont.TEXT_SET6, 10, 1, 1);            titlefont.setText(text,true,null,10,Phaser.RetroFont.ALIGN_CENTER,false);            var i: Phaser.Image = this.game.add.image(x, y, titlefont, null, group);            tint = tint || 0xFFFFFF;            i.tint = tint;            scalex = scalex || 1;            scaley = scaley || 1;            i.scale.setTo(scalex, scaley);            i.anchor.set(ax, ay);            return i;        }
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...