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Phaser Arcade Collision Issue


redsq
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Other game engines I've seen special-cased this kind of collision, either through specialty physics systems (p2, box, chipmunk, etc) or by having a separate physics pass for things like the tilemaps or moving platforms (Impact does this for tilemaps, for sure).

 

At its heart the SAT doesn't give a lot of advice for colliding more than two things at the same time, especially not two things that are on opposite sides. Or, at least, impulse-based collision resolution doesn't give a lot of advice, I should say. So, yeah: arcade isn't going to handle this so well unless you give it a lot of chances, i.e. call collide multiple times.

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