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  1. Hi, I am working on an HTML5 game and I use Arcade physics as physics system for the game. I am trying to implement a pause button functionality and ran into a problem of choosing which methods to use from the below mentioned methods. They all seem to be similar in functionality and the docs do not contain much further explanations. Can someone please elaborate a little on the functionalities of these methods and mention the difference between them? physics.pause(), physics.resume() scene.launch(), scene.start() scene.pause(), scene.resume(); scene.switch() phys
  2. Hello all game devs out there it is so good to see you. I want to share a passion project that I started working on that is long over due from my side. I have been thinking and tinkering on this project for roughly 10 years but mostly in my mind. One is that I didn't believe the technology was there until now, and secondly I am a procrastinating black-belt master. So what is this idea I have that never comes to fruition? The website is called HTML2D, HTML2D will be a mixture of an HTML5 Arcade game site with the main core concept that the player keeps playing the same protagonist(s
  3. Hello there. I would like to present me new mobile arcade game city blaster. It is a fun and good looking mobile game. It is very easy to play, just tap the screen to defend your city and citizens. You can download it for free and without adds on the link below. Please tell me what you think. Good luck!https://retrodries.itch.io/city-blaster
  4. Play Wiggly Things in your browser! Wiggly Things is a cute arcade game, where the goal is to feed candies to the things based on their colour, then grow to the target size. As you progress, levels become more difficult. Can you complete all 15 levels and make the online leader-boards? (score is submitted only if you're a registered user) I've made this game in Cocos Creator, coded it in Typescript. Have fun!
  5. I was just playing with physics, I start to adding shapes and a ball, playing around with forces and moving objects and end up with this little toy, I really like the result and I decided to publish it on my site, I add a single button to shoot. I hope yo like it. http://c1ic.mx/hoops/
  6. Hello. I'm indie game developer and currently working on Offroad Mania β€” game for everyone, who like off road and challenge. Offroad Mania on Steam https://store.steampowered.com/app/1222040/Offroad_Mania/ Write me in Discord and I give free game keys https://discord.gg/S7qpVaB Free web demo https://html5.gamedistribution.com/268e3f7dc6e6481298fafa5f3cf9e911/ Features: β€” 120 levels with rocks, trees, bridges, springboards etc. β€” 5 amazing 4Γ—4 off road cars for fun β€” Car physics based game β€” Car and driver customizing β€” Fun driving gameplay β€” Colorful a
  7. We are a duo, i'm the programmer and my associate is in charge of marketing, communication and management. We are about to launch Astrogon, an arcade platformer mobile game. We wanted it to be intuitive and easy to learn but really challenging at the same time. You need to avoid the opposite color, unless you are purple (Purple is like Mario's star). green power-ups give you an extra jump. If you are purple you have an extra jump just by touching a wall and gravity changes. The main plus of this game is the community levels. I made an in game level editor, and users will share t
  8. Play Wobbly Dot! Wobbly Dot is my latest browser game, a minimalist themed arcade where the goal is to navigate through dangerous mazes. It should be simple enough, except that your avatar is not moving in a straight line There are 30 levels that will test your reflexes. Complete them within the time limit to collect stars, which you can use to unlock more avatar skins. Made with Cocos Creator (and Typescript). Thank you for playing!
  9. Hello! I created a new game Exploding Shapes - be fast and push out different shapes out the view before they explode! Game available at kongregate.com: Play Exploding Shapes Enjoy!
  10. Welcome to our open Alpha of space.game! We'll be constantly updating the game and will be adding new features such as online multiplayer, new game modes, accounts, friends, store, and more! Game Description Claim as much territory as you can by strategically flying your spaceship around the map. You’re invincible while inside your territory and can kill anyone entering your space. Outside of your territory, other players can hit your trail and destroy your spaceship. If you hit another player’s trail, you’ll destroy their spaceship. A head to head collision results in both spacesh
  11. Hi, This is my latest game: Shoot the fruit built using the Playcanvas Game Engine. Name: Shoot the fruit Link to game: https://playcanv.as/b/NlZQoRvE/ Screenshot is attached I am selling the the exclusive rights of the game, so if anyone is interested please contact me at: Saadhaider.haider@gmail.com I hope you guys enjoy playing it! Regards, Saad Haider
  12. Hi all!!! πŸ˜‹ This time I created another game with my own style (with a very small resolution, colors, ...), where we take control of a man captured by a somewhat bad alien, play with us before eating. You will have to take all the possible coins in case you escape alive and you will be a millionaire (you never escape, but you don't know it πŸ™„ ). PD: As much as you try, in the end they eat you 😱 Play from GameJolt!!! LINK: https://gamejolt.com/games/alienbit/458620
  13. StarMines is a space shooter inspired by old classics like Asteroids and Omega Race. You are the spaceship pilot in search of magical Bonusoids which can only be found in the endless starmine fields full of dangers. The more Bonusoids you catch, the better their magical forces make your ship. The game should be playable on mobile with touch controls and desktop with keyboard or mouse. I have even tested it with an LG OLED TV, it works πŸ™‚ On touch devices, there are different options for touch controls which you can choose from the top-right pause menu. The game URL: https://
  14. I really like the GitHub Game Off contest, because you have one month and can improve basic ideas. This year's theme is LEAPS AND BOUNDS. I was thinking about something like you have the pinfold with sheep and you should keep sheep from wolves and from escaping. But this idea seemed too complicated, so I changed it. Now the player has lost all the sheep and must collect them again. I already had a library for symbol recognition, so I improved it a bit and adapted it to this game. To find one sheep, you need to draw several characters correctly. I also added a mode in which incorrect input lead
  15. I really like the GitHub Game Off contest, because you have one month and can improve basic ideas. This year's theme is LEAPS AND BOUNDS. I was thinking about something like you have the pinfold with sheep and you should keep sheep from wolves and from escaping. But this idea seemed too complicated, so I changed it. Now the player has lost all the sheep and must collect them again. I already had a library for symbol recognition, so I improved it a bit and adapted it to this game. To find one sheep, you need to draw several characters correctly. I also added a mode in which incorrect input lead
  16. Hi All! I'm a single indie game developer who has released games on steam, android, itch.io, gamejolt and kongregate etc. Though I felt like I hit a problem when it came to monetizing web games. I found with mobile games, advertising was the best way to earn. So of coarse earning from ad's with your small HTML5 games should be the best way to earn from web games but sites like kongregate only give you on average 25% of ad earnings. While even though I personally love Itch.io for selling games, you can only earn from donations when it comes to web games. Leaving you with the only option of
  17. Hello there! I'm working with this example (asteroids movement): LINK There is a strange behaviour that blows my brain out. It can be better seen on the attached video. All I've done was a small rotation and then just pressed UP cursor key. As you can see with the help of turned on debugger velocity vector rotates during fly until it reaches bottom-right corner of the bounding box. Also it force ship to fly wrong, it can be noticed even without debugger. Expected that velocity vector to be applied directly to where ship's nose is (or more correctly, ship have to move to the oppos
  18. Hi there! I have released my first game on Kongregate, I've put a lot of efforts into it, and I can't figure out now - why it has so low rating? My only guess is that initially it was too hard and players who couldn't walk through the first levels have evaluated the game low. And now I'm working on it, trying to make game less hardcore. But maybe there are some other issues? https://www.kongregate.com/games/Trobing/batty-the-bat
  19. https://apollinaria-felix.itch.io/climbing-on-the-trees An interesting mix of the endless runner with the jumper. Control your character with the keyboard, and try not to fall down, by using the cloud platforms, branches, or by clinging to a tree on the left. Be careful - some of branches are begin falling, after you step on them. The cloud platforms are moving, but they stay on the screen. Along the way, collect coins and also the milk, which is needed to restore health, since there are many enemies on these money trees. 😈 If you have lost full four hearts or fall b
  20. Hey everyone, I looked around for details on this but I am trying to determine the difference between the Physic types: Arcade, Impact, Matter to see what would be best for my type of game or to experiment with. I read in the Dev blogs that "Arcade" was meant for very simple physics in a game, while somewhere else I read that "Matter" was meant for debugging... I would like to know what the real differences are and which would make the most sense for a given game type. Does anyone know what the differences between the Physic types are? Thanks!!!
  21. So, I guess it's time to show my latest project to wide public: https://github.com/Guevara-chan/Ammo-0 Link to play it directly right now: https://guevara-chan.github.io/Ammo-0/main.html Ammo:0 is an experimental game prototype (with stock graphics so far), designed to explore and refine basic concepts of antoshooter subgenre. It features warped space, intense explosions, rockets, rockets and some more rockets. Did I said about rockets already ? Oh, right. Tell me what you think about concept itself and current premise.
  22. Shoot the arrow to the center of the target. More closer you hit, more scores you get. Each time you hit right to the middle of the target balloon board, you may get a 2 bonus arrows. Download Android : https://play.google.com/store/apps/details?id=com.archerybow.arrowshooter Game made using with bow and arrow. bird is spritesheet for flying and there is 5 ways of birds to fly using random time duration...and when arrow hit the bird destroy partical effects. it store high score and display users
  23. hi, because some issue, so i using group to create sprite as my colliders. var octopus; var colliders; var col; function create() { octopus = game.add.sprite(300, 200, 'octopus'); colliders = game.make.group(octopus, 'colliders', null, true, Phaser.Physics.ARCADE); octopus.updateTransform(); col = colliders.create(0, 0); col.body.setCircle(30, -30, -30); col.body.reset(colliders.worldPosition.x + col.x, colliders.worldPosition.y + col.y); game.debug.body(col, 'rgba(255,0,0,0.5)'); } function update(){ game.debug.body(col, 'rgba(255,0,0,0.5)'); } in the example, the body
  24. Hey there, I made this little game called Life in the Static, the basic gist of this game is that you have an ability to stop time. LINK TO PLAY THE GAME: Tasty Link
  25. Hi! I'm doing a school assignment about Phaser and I was wondering can someone explain the differences in Phaser 2 and Phaser 3 physics engines? Phaser 2 has: Arcade, P2 and Ninja physics and I know pretty much the differences in them. Phaser 3 has: Arcade, Impact, Matter and Multi physics, I guess the arcade is the same as in Phaser 2, but what about impact and matter? Can someone smarter than me explain how these work? Thank you in advance!
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