Convergence Posted August 23, 2015 Share Posted August 23, 2015 I discovered babylon.js last week, and its very good mostly Lets me finally take a crack at game design, since full environments like Unity are too daunting for me. I started playing around with it, and one of the issues I encountered was that imported meshes with an opacity map are not displayed correctly in my scene, the meshes behind 'bleed through'.I unfortunately cannot setup my scene in the playground since it loads .babylon meshes and is enveloped by php/mysql already, but I have a screenshot: As you can see, I circled two areas where the bushes in the background bleed through the bush in the foreground. Also a bit to the right more foliage is bleeding through, which I didn't circle.Oddly enough the grass, which obviously also uses an opacity map also doesn't suffer from this. But the grass is just a Plane, not an imported mesh. Quote Link to comment Share on other sites More sharing options...
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