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Glossiness and roughness


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Hum :) this was a bug, now your PG works better:



Sorry to say that but the equirectangular support is not correct.

It looks just like a fixed texture mapping. It doesn't behave like a true reflection when the camera position changes.

The torus in your example should have some kind of chrome look but that is not the case.


Please compare it to this example again: http://threejs.org/e...terials_envmaps  (click on Equirectangular in the top right)

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Sorry to say it is correct :)


what you want is spherical mapping: http://www.babylonjs-playground.com/#27FN5R#11


No you are wrong. :D

Did you look at the threejs example?

Look at the sphere in your example. It looks the same from all viewing directions which is wrong.

Like i sayed before the result/behavior from equirectangular is exactly the same like cube mapping. Just with one texture instead of 6.

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