Kesshi Posted November 20, 2015 Share Posted November 20, 2015 Hum this was a bug, now your PG works better:http://www.babylonjs-playground.com/#27FN5R#9 Sorry to say that but the equirectangular support is not correct.It looks just like a fixed texture mapping. It doesn't behave like a true reflection when the camera position changes.The torus in your example should have some kind of chrome look but that is not the case. Please compare it to this example again: http://threejs.org/e...terials_envmaps (click on Equirectangular in the top right) Quote Link to comment Share on other sites More sharing options...
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