GameMonetize Posted September 9, 2015 Share Posted September 9, 2015 Hey team! I've just checked in new toys First we now support roughness on StandardMaterial: this parameter (between 0 and 8 or so) controls the sharpness of the reflection texture:http://www.babylonjs-playground.com/#RNBKQ#9 try to play with values from 0 to 3 as the cube texture is not enough precise to support more. Then, we have support for glossiness map (inside the specular map alpha channel):http://www.babylonjs-playground.com/#RNBKQ#10 And then, you can mix glossiness and roughness to create wonderful rendering:http://www.babylonjs-playground.com/#RNBKQ#8 (My only problem here is that my textures suck ) As you can see in this example, the sphere reflection is sharper where specular is more powerful. Cool isn't it? Wingnut, iiceman, Xeonzinc and 2 others 5 Quote Link to comment Share on other sites More sharing options...
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