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Isolate shadow shader


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unless I am missing something, I dont think the shadows go over top the emissiveTexture :S


This is a code from the default.fragment.fx

all the shadows/diffuse go into the diffuseBase and the emissive stuff go into the emissiveColor

 // Composition
vec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;

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