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MergeMeshes Optimisation


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Hello dear Babylon lovers!  :D


I'll try to be clear : For the Babylon monthly challenge, I create a random maze, with many meshes. Then, I merge all the meshes for performance reason.

It looks something like this http://www.babylonjs-playground.com/#QDDWX (better than this  :P)


My question is : It merges the meshes, it's ok, but what about the inside faces ? Is it possible to remove it (the faces you can see inside the boxes) ?

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