beeglebug Posted October 29, 2013 Share Posted October 29, 2013 I can't seem to get the game to scale up to full screen without it antialiasing my lovely crisp pixel art, is there something i'm missing or is this a known issue? Link to comment Share on other sites More sharing options...
adajo Posted October 29, 2013 Share Posted October 29, 2013 Try the following:canvas.getContext('2d').webkitImageSmoothingEnabled = false;canvas.getContext('2d').oImageSmoothingEnabled = false;canvas.getContext('2d').mozImageSmoothingEnabled = false;canvas.getContext('2d').imageSmoothingEnabled = false; Link to comment Share on other sites More sharing options...
rich Posted October 29, 2013 Share Posted October 29, 2013 You can set the anti-alias property in the game constructor to false, it will basically disable image smoothing (in a similar way to the post above), however understand that browser support for this at the moment is limited at best, and most mobile browsers ignore it. Pooya72 1 Link to comment Share on other sites More sharing options...
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