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PHASER GameDev for hire


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I'm the creator and owner of this:




Also featured here:




PHASER framework aside, I've made everything in it, from graphics to code, to sounds.


I could have done the sprites in a more realistic way, such as this:





But no.

I wanted to experiment pixel art with limited color palette(8/16 colors), make something close to the old navy seal game I used to play on Amstrad:


But then I thought, "why not mix it with that good old desertCombat 0.7?", regarding gameplay and stuffs.








I thought about adding vehicles and all, yeah.

But no, not just for a demo, it had to be finished...
A year was already twice the time it would have take in the first place.

But again, I changed my mind halfway into it, from an adventure game to a battle arena type of game.



I could have added bigger levels, with scrolling and all...

But that wouldn't have been playable on a Samsung eeepc NC10, due to hardware limitations.

And I wanted it to run on that old thing.



So all in all, not the best game ever, just a game demo, an experiment I've made, from top to bottom.






What else?

Right now I'm experimenting with arch linux (still on that good old Samsung NC10) :


But I digress :)





Feel free to contact me for >>>PAID<<<< tasks.

Bitcoins accepted.






ABOUT GAME CONTROLS (since every1 has only 3 secs lifetime to test things):


1) The soldier auto aim and shoot, so don't look for a button to do that (why? Because there's no descent keyboard on "smart" phones only a pointer, this game is supposed to run everywhere).


2) Soldier follows pointer/mouse.


3) You can use arrow keys to play:

UP to jump, DOWN to crouch, DOWN TWICE to cross down platform, LEFT and RIGHT to move.


4) your soldier is the one with a red amrk around it.


5) The point is not to survive but to make your team win (check game options for various game settings during player select).


6) If you don't understand how to play it, go see a specialist.

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