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HUD - How to implement it


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That was my solution, just as rich says about using group, you can do a class extending a group as well:


function HUD(game, parent, name, useStage) {
    Phaser.Group.call(this, game, parent, name, useStage);
    //Your elements here.
HUD.prototype = Object.create( Phaser.Group.prototype);
HUD.prototype.constructor = HUD;
I don't know how to set the current focus to the group. :(
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