marrobin Posted January 9, 2016 Share Posted January 9, 2016 I've created a procedurally generated, chunked 2D tilemap using Phaser called ChunkMap. The map is procedurally generated using Simplex noise and only the chunks of map neighbouring the camera are rendered, allowing the creation of potentially infinite maps that perform well. Since Phaser doesn't support infinite World bounds, this implementation has a fixed world size of 8192x8192, but it could be infinite. Next steps are to make it perform better and I may try to implement infinite map bounds at some point. Please check it out and let me know what you think: https://github.com/marcus-robinson/chunk-map Link to comment Share on other sites More sharing options...
rich Posted January 20, 2016 Share Posted January 20, 2016 Very nice! This will be on the Phaser site this Friday Link to comment Share on other sites More sharing options...
s4m_ur4i Posted January 20, 2016 Share Posted January 20, 2016 awesome! Thank you for that! Link to comment Share on other sites More sharing options...
WombatTurkey Posted January 20, 2016 Share Posted January 20, 2016 This is perfect for large MMO's or any project that that need their map's dynamically generated. Great work! Link to comment Share on other sites More sharing options...
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