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Extracting unity's WebGL?


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Okay, my knowledge is extremely dim here but I got permission from the author to use these resource orbs:




But the problem is, how can I get these orb shader's into WebGL outside of that unity webgl plugin it uses? I have no idea where to start to be honest, sorry for such a silly question ~

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On 1/17/2016 at 3:38 AM, marcgfx said:

if you already got permission, why not ask the author?
the question for me is: what on earth do you want to do?

Basically my end goal is I want to beable to use those shader's inside Phaser or basic WebGL outside of that unity 'thing'. :P


Author said he has no idea because he made the orbs in unity and exported his project using some unity webgl export feature.

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