Jump to content

sprite need longPress trigger...


Recommended Posts

  • 2 weeks later...

I can literally feel the love.  :D  Over in the other thread, we proved that sprite.actionManager.OnPointerOut/OverTrigger does not work.  ( http://www.babylonjs-playground.com/#G1QID#1 ).  So, let's look at the docs for actionManagers on sprites... http://doc.babylonjs.com/tutorials/How_to_use_Actions (near the end)  Might just as well check for broken links while we're there, too.

Does it say ANYTHING there about "Not all of the standard triggers are available on sprite actionManagers."  ?

No.  So, this could look like a bug... to MasterK.  It looks like only SOME of the sprite.actionManager... is working.  Many things aren't.  The docs don't say that actionManagers have limited power when used on sprites.  *shrug*

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...