MasterK Posted January 25, 2016 Share Posted January 25, 2016 sprite will more fit for button. and long press button is useful... and it hasn't been added... ps: i dont try mesh long press, but i guess if only add longpress trigger(no pickDownTrigger), it won't work.. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 25, 2016 Share Posted January 25, 2016 This is not a bug Quote Link to comment Share on other sites More sharing options...
Wingnut Posted February 2, 2016 Share Posted February 2, 2016 I can literally feel the love. Over in the other thread, we proved that sprite.actionManager.OnPointerOut/OverTrigger does not work. ( http://www.babylonjs-playground.com/#G1QID#1 ). So, let's look at the docs for actionManagers on sprites... http://doc.babylonjs.com/tutorials/How_to_use_Actions (near the end) Might just as well check for broken links while we're there, too. Does it say ANYTHING there about "Not all of the standard triggers are available on sprite actionManagers." ? No. So, this could look like a bug... to MasterK. It looks like only SOME of the sprite.actionManager... is working. Many things aren't. The docs don't say that actionManagers have limited power when used on sprites. *shrug* Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted February 3, 2016 Share Posted February 3, 2016 Long press trigger is not activated for sprites. I'm pretty sure to know how to write a fix for that but I'm in recording sessions, I don't have any computer to code something for several days. Quote Link to comment Share on other sites More sharing options...
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