qqdarren Posted February 23, 2016 Share Posted February 23, 2016 I'm doing a presentation later this week (NorDevCon 2016), on WebGL (specifically non-gaming applications). I'm using demos of each of Three.js, Babylon.js and Superpowers. (The "slides" are a 3D "game" built using Superpowers.) I'm a bit surprised that none of them seem to have a ready-to-go 3D model logo. (Three.js doesn't appear to even have an official logo!!) (WebGL does, though it might not be official: https://www.khronos.org/registry/webgl/sdk/demos/webkit/resources/ ) Someone artistic ought to make one. It'd be a good go-to model for the playground examples, too. (I was going to suggest a simple extrusion of the 2D logo, but looking at it, http://www.babylonjs.com/img/layout/logo-babylonjs.svg, those circles could become spheres, and it could get quite interesting...) adam 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 24, 2016 Share Posted February 24, 2016 This is definitely an interesting question. I would love to have one as well. Let me ask the master of 3d (aka @Supermitch) if we can provide something Quote Link to comment Share on other sites More sharing options...
gryff Posted February 24, 2016 Share Posted February 24, 2016 No quite sure what you are after qqdarren, but you are welcome to use this BJS - a world view It is not official. I made it awhile back - the original used BJS v 1.12. I have updated it to BJS 2.3. The thoughts behind it are: 1. About using BJS the animated text. 2. BJS is used around the world - the globe. 3. The possibilities are almost infinite - the universe backdrop. Feel free to use it - the code is very very simple (I was just starting out with BJS ). Runs on my desktop and my Samsung Tab A tablet (Android). For the latter "swipe" to rotate, "pinch" to zoom. cheers, gryff GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Supermitch Posted February 24, 2016 Share Posted February 24, 2016 Ho my freaking god. Ok,.. I will work on an official one today... Temechon and adam 2 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted February 24, 2016 Share Posted February 24, 2016 hi Supermitch Nice to meet you Quote Link to comment Share on other sites More sharing options...
Supermitch Posted February 24, 2016 Share Posted February 24, 2016 First attempt. All in 3D of course. jerome, c75, NasimiAsl and 3 others 6 Quote Link to comment Share on other sites More sharing options...
Supermitch Posted February 24, 2016 Share Posted February 24, 2016 Three textures, 1 material, 1 object, 500 k babylon file. Quote Link to comment Share on other sites More sharing options...
qqdarren Posted February 24, 2016 Author Share Posted February 24, 2016 Looks great! The white dot looks a bit strange - like it doesn't quite belong there. (In the 2D logo I can't tell if it was supposed to be a dot on top, or a cut-out...) (BTW, did you consider making the 5 coloured circles out of coloured glass, and let the other colours happen from their natural overlap? That might make it a more complicated object to distribute, and heavier to render, though.) Quote Link to comment Share on other sites More sharing options...
Supermitch Posted February 24, 2016 Share Posted February 24, 2016 Well, assuming you can( and will) probably add this logo into your scenes, it just have to be light and quick rendered, I think. Of course, that logo is intended to be seen from the front, and in that case, the white is well placed. I 'm just thinking of making fine animations here. I will try to improve that. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 24, 2016 Share Posted February 24, 2016 I love summoning @Supermitch I feel like a wizard qqdarren, Supermitch and Vousk-prod. 3 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 24, 2016 Share Posted February 24, 2016 excellent this logo Babylon Quote Link to comment Share on other sites More sharing options...
jerome Posted February 24, 2016 Share Posted February 24, 2016 I love it ! in the repo, please, quick ! here : https://github.com/BabylonJS/MeshesLibrary or here : https://github.com/BabylonJS/Samples Quote Link to comment Share on other sites More sharing options...
gryff Posted February 24, 2016 Share Posted February 24, 2016 Nice job Supermitch. I briefly looked at the logo yesterday and wondered about the white dot. I seemed to me it was part of the background and would require a couple of boolean operations to subtract it from the "o" in "babylon and the centre red dot. But that is just my perception. I suppose the original artist knows what it means cheers, gryff Quote Link to comment Share on other sites More sharing options...
Supermitch Posted February 25, 2016 Share Posted February 25, 2016 Here we are. Will submit that in a couple of minutes Temechon, jerome, Boz and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Supermitch Posted February 25, 2016 Share Posted February 25, 2016 Well for some reasons it seems that I don't have the rights to publish. I have to see that with @Deltakosh. In the meantime, you can find that here. Logo BabylonJS.zip Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 25, 2016 Share Posted February 25, 2016 Thanks dude! I'll publish it for you: https://github.com/BabylonJS/MeshesLibrary/tree/master/BabylonJS%20logo Supermitch and jerome 2 Quote Link to comment Share on other sites More sharing options...
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