DJousto Posted February 27, 2016 Share Posted February 27, 2016 Hi, for my project I will use babylonjs to draw a planet and other objects in 3D (Moon, artificial satellites ...) . I need to respect the real distancesor at least the relative distances so that physical interractions between those objects will be realistic. Is it possible to draw a sphere with the real size of earth (6000000 meters radius) and real distances ? I've tried but after a certain distance my sphere disapears, is it a problem of cliping or something like that ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 27, 2016 Share Posted February 27, 2016 Hello you have to increase camera.maxZ I also suggest reading this:http://doc.babylonjs.com/tutorials/Using_logarithmic_depth_buffer Quote Link to comment Share on other sites More sharing options...
DJousto Posted February 27, 2016 Author Share Posted February 27, 2016 thanks David (you work on Saturday ?) and sorry I Shoud have read the tutos , camera.maxZ is a "common" newbie error. now it works but I've an other problem, perhaps a bug GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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