Jump to content

Baked texture with blender deformed in babylon

Bob Razowsky

Recommended Posts

Hi everyone!

I noticed something weird using baked texture in babylon. I'm baking my texture in blender and everything looks fine.


When I export my scene in Babylon, i got black spots and deformations.


The problem seems to appear when I use "Lightmap Pack" to unwrap my mesh.

Uvs and baked texture looks like this:



Any ideas where the problem is?

Thx a lot!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...