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  1. Hello all, I am the dev of the Creature Animation Tool ( http://creature.kestrelmoon.com/ ) Today I checked in a change to the Creature Phaser WebGL runtimes to enable the loading of our new FlatBuffer Binary File format. This allows you to pick between either current JSON format (which is useful for debugging) or the faster and more compact binary FlatBuffer representation. The docs on how to use the new file format have been updated: http://www.kestrelmoon.com/creaturedocs/Game_Engine_Runtimes_And_Integration/Phaser_Runtimes%20.html The new runtimes are here: https://github.com/kestrelm/Creature_WebGL The conversion toolchain to generate the binary file is also on github here: https://github.com/kestrelm/CreatureTools To see a Phaser WebGL demo of an authored Creature Animation, please take a look here: http://www.kestrelmoon.com/creature/demo_ice_demon.html Here is another Phaser WebGL demo of a walking Pheasant: http://www.kestrelmoon.com/creature/demo_pheasant.html Here is the new 2016 trailer for Creature: Cheers
  2. Hi everyone! I noticed something weird using baked texture in babylon. I'm baking my texture in blender and everything looks fine. When I export my scene in Babylon, i got black spots and deformations. The problem seems to appear when I use "Lightmap Pack" to unwrap my mesh. Uvs and baked texture looks like this: Any ideas where the problem is? Thx a lot!
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