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Pick mesh when isVisible is false?


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When isVisible = true; or

mesh.Visibility = 1;

Then the mesh is always pickable in both of these Visibility methodes - however, this is not the case with an instanced mesh. I would use DK's example of pointerDownPredicate to make a mesh pickable or not - as I've often required both pickable and non-pickable meshes and for instances also - for both Visible and inVisible meshes - so this provides me with all versatility for any scene specific operations.


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