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How to use the same mesh for different objects in space ?


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How can I use the same mesh for 2 different object in the 3D space ?

What I tried:

        //before the mesh is loaded we use another mesh
        hero = BABYLON.Mesh.CreateSphere("sphere1", 16, 0.1, scene);
        enemy = BABYLON.Mesh.CreateSphere("sphere2", 16, 0.1, scene);

        BABYLON.SceneLoader.ImportMesh("fr", "/", "models/5.babylon", scene,
            function (newMeshes, particleSystems) {
                camera.target = newMeshes[0];
                hero = newMeshes[0];
                enemy = newMeshes[0]
                //how can I separate hero and enemy again ?

If there are different ways to do , give me the one that uses the least resources.

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