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Why has game.Text been replaced with game.BitmapText ?


SkyzohKey
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Hi this is a thread for @enpu ;)

I was asking myself about why has game.Text been replaced with game.BitmapText ?

The oldest game.Text from the v1 was super cool since it wasn't forcing peoples to have many .fnt files in their media folder, also permitted to change font style directly in code. Now we're obliged to have 1 .fnt for each font size, font color, font style (bold, italic, underlined, etc).

I think this introduce regressions and it would be super cool if the old one (from PIXI) could been reimplemented.

Thanks in advance for reading.

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