Wingnut Posted March 31, 2016 Share Posted March 31, 2016 http://www.babylonjs-playground.com/#1V3CAT#11 Click on blank area, camera moves away from mesh. I see nothing in the code that could cause this. Seen in Firefox. Internet Explorer - no problems. Requesting expert verification of seen anomaly. Thanks! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 31, 2016 Share Posted March 31, 2016 Yep...Known issue..I'm on it sorry for the inconvenience Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 31, 2016 Share Posted March 31, 2016 Should be back to normal now Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 31, 2016 Author Share Posted March 31, 2016 Oh, sorry if I missed this bug being reported already. After cache cleared and multiple re-tries, issue still there. (sorry about that, too) All arcRotateCams? I see it at http://www.babylonjs-playground.com/?2 , too. Quote Link to comment Share on other sites More sharing options...
OMAR Posted March 31, 2016 Share Posted March 31, 2016 Guys there is also bug in "shadows" section of PG in Firefox, arcrotatecamera doesn't really rotate lol I also experienced some kind of a "pointer lock" when clicked to the canvas, is this supposed to happen or is it bug as well? Quote Link to comment Share on other sites More sharing options...
RaananW Posted March 31, 2016 Share Posted March 31, 2016 All bugs concerning the ArcRotateCamera input management, including this scroll and the pointer lock will soon be solved (the next PG update). adam and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 1, 2016 Share Posted April 1, 2016 PG updated, we should be good now Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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