Jump to content

Change particle System emitRate live


Recommended Posts

Hey Deltakosh,

it is a bit complicated to show my project, because there are to many dependencies.

I am calling

    scene.registerBeforeRender(function () {
       particleSystem.emitRate += 1;

inside my CreateScene function. If I try it in playground, everything works fine. The emit rate of my particle system is increasing and I can see this in my rendered scene.


But if I do the same in my project, I can see the emitRate rising in console. But I see no effect in my rendered scene.

I know this is kind like clairvoyance for you. But do you have an assumption for this behavior?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...