ProfessorF Posted April 21, 2016 Share Posted April 21, 2016 (Sorry for all the problems lately, but you know how it is with end-of-the-semester project deadlines!) Anyway, for some reason the latest version of the 3DS Max => Babylon converter doesn't work anymore for skinned models. I think it has to do with scaling units. It used to work fine last year, but the latest version is broken. I'm attaching the .fbx file that I import into 3DS Max, texture, and the Babylon output that I get. Again, this used to work. We've tried all week to find a workaround, to no avail. Hispanic_MaleCm.zip Hispanic_Male.babylon Quote Link to comment Share on other sites More sharing options...
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