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3DS Max Babylon Converter Problem


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(Sorry for all the problems lately, but you know how it is with end-of-the-semester project deadlines!)

Anyway, for some reason the latest version of the 3DS Max => Babylon converter doesn't work anymore for skinned models. I think it has to do with scaling units. It used to work fine last year, but the latest version is broken.

I'm attaching the .fbx file that I import into 3DS Max, texture, and the Babylon output that I get.

Again, this used to work. We've tried all week to find a workaround, to no avail.




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Here is an older version: https://github.com/BabylonJS/Babylon.js/blob/4480b5ab6cc205f4cc64bfc03a64799604ba1a46/Exporters/3ds%20Max/Max2Babylon-0.25.zip

Other options:

- You can use the fbx command line tool: https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/FBX

- Try to right click on your scene inside 3dsmax and turn off animations optimization

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