MasterK Posted April 26, 2016 Share Posted April 26, 2016 when a child is create in a parent. move the parent can move all children in it. It's a very understandable and useful thing. Why you guys dont make it? Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted April 26, 2016 Share Posted April 26, 2016 Hi , Are you talking about this feature: https://doc.babylonjs.com/tutorials/Position,_Rotation,_Scaling#notes (parent/child) Quote Link to comment Share on other sites More sharing options...
eboo Posted April 26, 2016 Share Posted April 26, 2016 if you play with "parent".position , all childs move the same way if you play with "child".position, child move relatively to parent. Quote Link to comment Share on other sites More sharing options...
RaananW Posted April 26, 2016 Share Posted April 26, 2016 And, it is up to the developer to decide if they wanna use it or not Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 26, 2016 Share Posted April 26, 2016 So to your point, I guess we are making it Quote Link to comment Share on other sites More sharing options...
MasterK Posted April 27, 2016 Author Share Posted April 27, 2016 8 hours ago, Deltakosh said: So to your point, I guess we are making it hmmmm... i saw the mesh parent thing... i forgot... maybe i want to ask about sprite...for ui. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.