shohan4556 Posted May 5, 2016 Share Posted May 5, 2016 Hi, I have create a simple tilemap using tiled editor the map has just single layer but when I tried to collide my player with tilemap then this wired problem happened. Sometimes my player collide correctly sometime it overlapping. pic more more details understanding. here is the minimal code for full project https://github.com/shohan4556/Cowboy-Shooter/tree/master/script MyGame.playState.prototype = { create: function () { console.log(game.state.getCurrentState()); this.game.physics.startSystem(Phaser.Physics.ARCADE); this.map = this.game.add.tilemap('tilemap'); this.map.addTilesetImage('sheet','tileset'); // create the layer this.layer = this.map.createLayer(0); this.layer.resizeWorld(); this.map.setCollisionBetween(0, 133); }, update: function () { this.game.physics.arcade.collide(this.player, this.layer); }, the first image is overlapping and the second image is colliding with the tile. it happens randomly when I move my player around. Link to comment Share on other sites More sharing options...
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