rickroll Posted May 11, 2016 Share Posted May 11, 2016 Hey, we are using a Phaser 2.4.3, its build with intel xdk and it uses admob. Problem: Seems like older and less powerful phones run our game perfectly (galaxy s3, honor holly, all the sonys) but when it comes to newer phones ie. honor6/7, galaxy s5, game stucks to the white screen at the start and never goes anywhere from there. Can webGL cause the problem, or the canvas system overall? Does anyone know any solution for this, all help is needed? Link to comment Share on other sites More sharing options...
rgk Posted May 11, 2016 Share Posted May 11, 2016 You could do something like this: https://developer.chrome.com/devtools/docs/remote-debugging This would allow you to debug like you normally do. Have you tried upgrading Phaser? I would at least try the newer versions. Link to comment Share on other sites More sharing options...
VitaZheltyakov Posted May 11, 2016 Share Posted May 11, 2016 Turn off GPU-blacklist Link to comment Share on other sites More sharing options...
rickroll Posted May 12, 2016 Author Share Posted May 12, 2016 18 hours ago, VitaZheltyakov said: Turn off GPU-blacklist THIS! Thank you so much =) For future, if someone is having same problem, here is how i did it on intel xdk: go to intelxdk.config.additions.xml file and type: <intelxdk:crosswalk xwalk-command-line="--ignore-gpu-blacklist" /> this lets blacklist devices use webgl Hope it helps someone =) Link to comment Share on other sites More sharing options...
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