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Phaser not loading on ios and ONLY on ios

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Sorry, didn't offer much information because I thought it was some sort of limitation on IOS system.

Found the problem, although can't explain why.

This function was messing everything up:

animateFontSize:function(text_item_from_all_to_be_animated_text_entities, max_size, min_size, size_change_rate=1)
		// add 
		//item[] = true to the create function
		item = text_item_from_all_to_be_animated_text_entities
		if( item[1] && item[0].fontSize < max_size)
			item[0].fontSize += size_change_rate
			if(item[0].fontSize == max_size)
				item[1] = false
		if(!item[1] && item[0].fontSize > min_size)
			item[0].fontSize -= size_change_rate
			if(item[0].fontSize == min_size)
				item[1] = true

where text_item_from_all_to_be_animated_text_entities is an array containing arrays of 2 elements: [text bitmaptext objects from Phaser framework, does_text_needs_to_grow]. For some reason this was messing up the game on IOS browser... Don't know why, but all is good now! 

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