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Multiple Vertices and great perf ?


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Hi Everyone !

I have a new question for you :)

Actually i need to create a lot of vertices like this : http://www.babylonjs-playground.com/#1NYPJD

And i need to have the most fps is possible :D

I check a little "Solid Particle System" but i don't know if it's for me.

The most important is i need to select all object. All object are unique. So the merge is not a possibility :/

Any ideas ?

Thanks a lot

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ok, I guess I understand what happen in your PG http://www.babylonjs-playground.com/#1NYPJD#1

Have a look at the line 117 : you call mergeMeshes in a loop, so it creates many many meshes... so your FPS drop

You might construct all your 164 meshes, populate an array with them, and finally only call once mergeMeshes() to get a single mesh.


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