thefootballguy Posted June 23, 2016 Share Posted June 23, 2016 Let's say I would want build a multiplayer game about build a tower (simple blocks) on a big game world that stayed updated based on players constructions. How would you go about to ensure that users stay in creations and runs well. Link to comment Share on other sites More sharing options...
rgk Posted June 24, 2016 Share Posted June 24, 2016 Run phaser in headless mode so your server can store all the game data. Link to comment Share on other sites More sharing options...
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