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BabylonJS Code Architecture / Structure


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Is there a recommended way to architect / structure code in BabylonJS?

I went through code demos, but they all demonstrate very specific capabilities in a very short code that doesn't require any real structuring.

How should a code of a big project look like? (Ideally separated into different files that contain different classes or grouped logic)

Do you extend classes? prototypes?

Am I simply supposed to use whatever techniques and structures I use when writing native javascript or are there structures unique to BabylonJS?

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