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Anyone explain reflectiontexture.coordinatesMode?


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Have made this http://www.babylonjs-playground.com/#20OAV9#20 trying to understand the whys and wherefores of the four coordinatesMode(s). You can see the differences as you rotate the camera.

Some obvious differences are PROJECTION_MODE uses part of the whole image, PLANAR_MODE uses the image repeated 4 times, CUBIC_MODE repeats of the image depend on the size of the image, SPHERICAL_MODE works best on spheres (surprise surprise).

Question when would you use each mode and why?

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Thanks Wingy I was going to give up but the lecture has given me some ideas to think about. When I can explain it with an example in PG I will know I understand it. Will hang in there for a while longer.

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Hey hey!

Interesting question, let me try to provide some insights here:

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