rich Posted July 8, 2016 Share Posted July 8, 2016 Welcome to Phaser 2.6.0. Our seventh release this year, and another leap forwards since 2.5.0 less than a month ago. This version includes the work undertaken with adding circular body support into Arcade Physics, allowing you to now define physics bodies as being circles instead of rectangles, something that was previously only available in P2 Physics. Keeping with Arcade Physics for a moment there are now new events you can listen for, including Body.onWorldBounds, Body.onCollide and Body.onOverlap. Phaser.Groups have also been given a shot in the arm. You can now position them, and all of their children, using the new bounds commands such as left, centerX and bottom. They've also gained the alignTo and alignIn methods from the 2.5 release. In this release we've undertaken a large amount of work refactoring Pixi. You will find lots of Pixi related methods, that were redundant, removed from the build (such as fromImage). All references to the Pixi Texture and Base Texture caches have also been removed, helping close-off some straggling issues, and free-up lingering resources. Please see the Pixi section of the Change Log for complete details. This will not effect you if you're just using Phaser, but if you had any Pixi specific mods or plugins, they may need checking over. I've also been working hard on the documentation. Tidying-up functions that didn't have parameter descriptions, adding lots more details to areas such as the Game Object events, and starting the huge task of rewriting all of the Pixi documentation into a more friendly and comprehensive format. This is an on-going task, and will be merged into releases from here-on. Check the Change Log to see the complete list of what's new in this release. Update: Version 2.6.1 was released today, which fixes 1 bug in Arcade Physics, but otherwise is the same as 2.6.0. jerome, abshinri, Yora and 2 others 5 Link to comment Share on other sites More sharing options...
rgk Posted July 9, 2016 Share Posted July 9, 2016 Great release! Got the can't set x issue right away but found the fix in the dev branch. Link to comment Share on other sites More sharing options...
nicof Posted July 9, 2016 Share Posted July 9, 2016 The releasing pace is amazing, thanks a lot Richard ! Link to comment Share on other sites More sharing options...
LTNGames Posted July 9, 2016 Share Posted July 9, 2016 Another release, awesome! I only started using phaser a month ago. Nice to see phaser is being updated constantly, thanks for all the hard work you put into this easy and fun game framework. Link to comment Share on other sites More sharing options...
Arcanorum Posted July 10, 2016 Share Posted July 10, 2016 Regarding Arcade circle bodies, what performance differences are there compared to rectangles? If I could achieve the same functionality with circles or rects, which would be faster? Link to comment Share on other sites More sharing options...
VitaZheltyakov Posted July 10, 2016 Share Posted July 10, 2016 3 hours ago, Arcanorum said: Regarding Arcade circle bodies, what performance differences are there compared to rectangles? If I could achieve the same functionality with circles or rects, which would be faster? Performance is almost the same. Link to comment Share on other sites More sharing options...
rich Posted July 11, 2016 Author Share Posted July 11, 2016 The Arcade Physics body bug is fixed in the 2.6.1 release, which was published just now. drhayes 1 Link to comment Share on other sites More sharing options...
RGRSkygate Posted August 30, 2016 Share Posted August 30, 2016 2.6.2 Protracker Example: Chrome: macrocosm, Enigma and several mod files are fading after a while between silent and louder ... IE: does not work at all Firefox: No errors detected All other audio examples seem to work on all 3 browsers I have not checked other browsers, but on Chrome 2.5.0 ? (2 - 3 month ago) there were no errors and the protracker example ran ok. Protracker does not work on many smartphones I tried Link to comment Share on other sites More sharing options...
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