Jump to content

Mesh gone when i try to animate rotation


swat0284
 Share

Recommended Posts

Hello, when i want to rotate my mesh by using animations it gone, i can get object, see it position but mesh is gone
 

checkpointsPositions re objects so they have got quarention 
 HERE - i add "rotation" "QUATERNION" just everything connected with rotation


function CreateAnimation(index = 0)
{

	var rotationAnimation = new BABYLON.Animation("rotationAnimation", "HERE", 30,     BABYLON.Animation.ANIMATIONTYPE_QUATERNION, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
    var rotationKeys = [];
	var rotationLenght = 0;
		for(var i = 0 ; i < checkpointsPositions[index].length-1 ; i++)
	{
	    rotationKeys.push({ frame: i*60, value: (checkpointsPositions[index][i].rotation) });
		rotationLenght++;
		}
	rotationAnimation.setKeys(rotationKeys);
    var bezierEase = new BABYLON.BezierCurveEase(0,0,0,0);
    rotationAnimation.setEasingFunction(bezierEase);
	players[index].animations.push(rotationAnimation);
	scene.beginAnimation(players[index], 0, rotationLenght*60, true);

	
}


 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...