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Phaser circle bmd sprite gets stuck and doesnt collide?


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I have created a simple ground floor as bmd sprite and a player circle bmd sprite. I am having trouble detecting the collision between the floor and the player and when I set the player sprite collideworldbounds property to true the player gets stuck in the upper corner and doesn't fall. Why is that?

// global vars

var elements_group;
var players_group;

// Inside create function

map_elements_group = game.add.group();
players_group = game.add.group();
game.world.setBounds(0, 0, 500, 200);

var player = new Player(300,100);
var map = new Map();

// Inside Update function

//console.log("I GET FALSE ",game.physics.arcade.collide(players_group,map_elements_group,playerMapCollision));

var Map = function () {

        var floor_bmd = game.add.bitmapData(1000, 500);
        floor_bmd.ctx.rect(0, game_height - 100, 1000, 100);
        floor_bmd.ctx.fillStyle = '#4488AA';

        var floor = game.add.sprite(0,0,floor_bmd, 0);
        floor.body.immovable = true;
        floor.body.allowGravity = false;


var Player = function (x,y) {

        this.bmd = game.add.bitmapData(1000, 500);

        this.sprite = game.add.sprite(x,y,this.bmd,0,players_group);
        this.sprite.body.allowGravity = true;
        this.sprite.body.gravity.y = 800;
        this.sprite.body.bounce.setTo(0.9, 0.9);

        //this.sprite.body.collideWorldBounds = true;
        //When I do this my player gets stuck in the upper corner and doesnt move or fall

        this.cursors = game.input.keyboard.createCursorKeys();


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8 hours ago, samme said:

I think the player body (1000 × 500) is larger than the world (500 × 200) so it's getting trapped.

You can use smaller bitmaps for the player and floor: http://codepen.io/anon/pen/NRLQLK?editors=0010

Oh nice ! Thank you. Do you know how I can make my bmd circular and not squared so it can be the same size as the drawn circle?

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