Tetnacious Posted October 20, 2016 Share Posted October 20, 2016 Hi, I have an animated ArcRotateCamera who's animation should pause quietly on user input (through PointersInput). At the moment the input components do not announce state changes. I think at the very least, input types should have a `get state` & an `on state change`. IMO the input system could use a rewrite. Quote Link to comment Share on other sites More sharing options...
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