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[SOLVED] - Dynamically Load Javascript


MackeyK24
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Are there any facilities to dynamically load javascript in babylon js...

If not what it the recommended way to load javascript from a string?

Is window.eval ok to use in a custom scene loader (like objFileLoader.ts)?

If i use window.eval to dynamically load javascript, will it be acceptable code to submit to github project?

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PR = "pull request", MackeyK24  (in case you didn't know).  It is the approved way to contribute to BabylonJS framework source @ GitHub. 

Were you talking about contributing to BabylonJS framework... via GitHub pull request?  That is why Deltakosh is asking this.

IF you were referring-to submitting a project... to YOUR GitHub repository, then no problems... use eval in your projects, if you please.   But it is wise to learn about the potential hazards of using eval.

I just wanted to clarify a possible mis-understanding.  No 'eval rules' for your own GitHub-based project.  Possibly SOME 'eval rules' for contributions to Babylon.js core.  :)

Ok bye.  :)

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*nod*  I'm no client-server guy, but... let's pretend the server needed to change a "world" weather condition... for all listening clients.  There's really 2 ways to handle this.

1.  Put a weather-changer function in everyone's client JS (at auth-in/initial-client-load)... and then when it's time to make it rain, send a packet (a weather-change packet-type?) to all clients... saying WHICH function to run (if it is not already TYPED as a weather change packet type), and include the needed data FOR that function... to make it rain.  In other words, send data for the already-onboard weather changer function.

2.  Send the entire make-it-rain function, in a packet... to all clients, and then "order" all clients to execute the arriving function... via eval.  This is where I would use eval... if I were me. :)  Client-side packet-handling would be very simple, this way.  Unpack the packet, and execute whatever JS was found within.

But I'm just speculating.  It's not about me.  :)

 

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Nevermind... I just gonna pull that little feature from the Unity Exporter/Editor plugin :)

If i anna dynamic load from string... i have had success creating

var s = document.createElement('script');

s.async = false;

s.textContent = "javascript code";

 

so far that works load javascript from a string

 

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