luknei Posted November 9, 2016 Share Posted November 9, 2016 Hello guys, I'm moving on with my scene and I got stuck on skeleton animations. I have situation when my soldier model is running and while running animation is playing (or any other animation) he is being hit. The results of such situation is that running animation is stopped and hit animation starts playing, while my model is still moving forwards. So I have few different options here: Stop model movement and continue run animation when hit animation finishes Blend two animations with different weights. I know that this is possible with Three.js' animation mixer but I could not get it to work with babylonjs is this even possible? Any other thoughts? I was going thought this forum but I only found topics on blending when one animation changes other animation. Quote Link to comment Share on other sites More sharing options...
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