Jump to content

Phaser arcade no knockback collision? try to pile


Recommended Posts

Hello. I have created a group that contains many circle sprites. I also activated collision within the elements of this group -> "game.physics.arcade.collide(the_group"; However I am not getting the desired effect. What I wanted is to be able to pile the sprites on top of each other. I mean if they were to be on top of each other they would just not fall but just get piled on top of each other. I am not being able to do this since the sprites knockback a little when they collide. How should I do this? I think I shouldn't set their immovable property to true otherwise physics will get messed up. I bassicaly want to avoid overlap.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...