The_dude8080 Posted November 9, 2016 Share Posted November 9, 2016 Hello. I have created a group that contains many circle sprites. I also activated collision within the elements of this group -> "game.physics.arcade.collide(the_group"; However I am not getting the desired effect. What I wanted is to be able to pile the sprites on top of each other. I mean if they were to be on top of each other they would just not fall but just get piled on top of each other. I am not being able to do this since the sprites knockback a little when they collide. How should I do this? I think I shouldn't set their immovable property to true otherwise physics will get messed up. I bassicaly want to avoid overlap. Link to comment Share on other sites More sharing options...
samme Posted November 9, 2016 Share Posted November 9, 2016 It's difficult, but see http://phaser.io/sandbox/TJKQHaxN/play Link to comment Share on other sites More sharing options...
Recommended Posts