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Phaser arcade no knockback collision? try to pile


The_dude8080
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Hello. I have created a group that contains many circle sprites. I also activated collision within the elements of this group -> "game.physics.arcade.collide(the_group"; However I am not getting the desired effect. What I wanted is to be able to pile the sprites on top of each other. I mean if they were to be on top of each other they would just not fall but just get piled on top of each other. I am not being able to do this since the sprites knockback a little when they collide. How should I do this? I think I shouldn't set their immovable property to true otherwise physics will get messed up. I bassicaly want to avoid overlap.

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