Nabroski Posted November 23, 2016 Share Posted November 23, 2016 @NasimiAsl looking forward for your update, dont forget that a webgl 2 shader dont will be compiled on older hardware Big Game Companies investing in WebGL 2.0 the only reason they don't have lunched on the Marked yet is WebGL 1.0 and once the money flows and they start adverting their products, everything becomes a big Google Auto-update. Helljya! Quote Link to comment Share on other sites More sharing options...
Nabroski Posted November 23, 2016 Share Posted November 23, 2016 Quote Link to comment Share on other sites More sharing options...
getzel Posted November 27, 2016 Share Posted November 27, 2016 I'm reading the website : http://webgl2fundamentals.org/ But i think it's not well explained slowly. Before, I have read the beginning of this book : https://sites.google.com/site/webglbook/ and it was more clear and slower. It begins with drawing points and better understanding of the webgl functions. Maybe i will start with webgl 1.0 finally, more resources ("Webgl insight" book etc). And for 3d maths, I like that : https://www.youtube.com/user/BSVino/playlists Quote Link to comment Share on other sites More sharing options...
Nabroski Posted November 29, 2016 Share Posted November 29, 2016 @getzel Man, don't confuse yourself. I know beginning is very hard, always. It's very simple. It doesent matter if its WebGL 3.0 or 5000GL or HLSL. Its always the same. Make a simple Webpage. Study it for 10 years. When you got the basics, you can go everywhere. void main(){shaders;some buffer; anicething; compile everything(); runrenderloop();} getzel 1 Quote Link to comment Share on other sites More sharing options...
Garry222 Posted December 5, 2016 Share Posted December 5, 2016 You can 3D Visualizations based on WebGL like this integrate in your website. The user can use the 3D Visualization for example a 3D configurator without Download a Plugin or a Add on. That is the biggest advantage of WebGL. NasimiAsl and Nabroski 2 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 5, 2016 Share Posted December 5, 2016 @Garry222 First post congratulations! WE ARE TALKING HERE ABOUT WEBGL 2.0 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted December 5, 2016 Share Posted December 5, 2016 I Always Be Happy when i see first post thanks to reply @Garry222 Nabroski 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 22, 2016 Share Posted December 22, 2016 so yeah i think chrome shipped more on more code of webgl 2.0, firefox will follow, appels safari is based on webkit so it will follow very soon. edge and other have no compatibilities and nobody cares. or loops or arrays - binary operations !!! People i learn webgl im in advanced topics and if you have only small knowledge and look at this - the new possibilities, this is so crazy, this is like getting out of stone age https://www.khronos.org/registry/webgl/specs/2.0/http://web.eecs.umich.edu/~sugih/courses/eecs487/common/notes/APITables.xmlhttp://webglreport.com/?v=2 NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted January 26, 2017 Share Posted January 26, 2017 lanchedhttps://blog.playcanvas.com/mozilla-launches-webgl-2-with-playcanvas/ JCPalmer and BitOfGold 2 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted January 27, 2017 Share Posted January 27, 2017 Yes, I see WebGL 2.0 in a PG Debug layer after triggering an update to FireFox 51.0.1. Found update button on 'About Firefox' on Help Menu Quote Link to comment Share on other sites More sharing options...
reddozen Posted January 27, 2017 Share Posted January 27, 2017 It's enabled by default too in about:config Quote Link to comment Share on other sites More sharing options...
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