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Orthographic camera not showing meshes


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I've come to a problem i can't solve. In my game i have 2 cameras, 1st person an orthographic camera for minimap. The problem is that when I load my mesh into scene and make instances of it, they are all visible in my 1st person camera but not in the orthographic camera. Can you help me what could be the problem?

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5 hours ago, jellix said:

Hi blazcar, are the meshes in front and in the range of the camera? Did you ever get good results with orthographic cameraViews? Sometimes it might be a little tricky to set them properly working in the scene.

Yes they are. The problem is when i rotate my 1st person camera around, those meshes appear on the minimap, but when i look at them with 1st person camera, they are gone on minimap.

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The difference is visible in those two images. In the first one 1st person camera is rotated to the scene and crates are not visible in minimap. On the second image 1st person camera is rotated away from main scene and the crates are visible on the minimap.



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