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[resolved] Make a point of a line the child of a parent mesh


Dad72
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Hi,

I think all is said in the title.  I wish I could move a mesh that moves a point on a line using parent/child (on a points).  But this seems not possible or I don't know how to do it. Unless there's another solution, but I don't see.
I made an example on this PG. can someone help me.

http://www.babylonjs-playground.com/#YCVDD#2

Thanks

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I want to do the same thing in your PG, but by moving the gizmo, it moves the point to the line. 

It's for my editor, I want to create a pathfinding for the PNJ follow a path.  but in my editor, the user can change the path with the gizmo

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I think that the ideal would be to connect points (vector3) as:

line.points[0].parent = box; 

There are points in a line:

 var points = [cylinder1.position, cylinder2.position];
var line = BABYLON.Mesh.CreateLines("lines", points, scene, true);

But points is not accessible in the line.

 

 

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