Noyogi Posted November 30, 2016 Share Posted November 30, 2016 http://www.babylonjs-playground.com/#147HRL#5 Hello, hello, good day to you sirs and mams, I'm a newb, i'm a newb. I'll try and keep it simple and straight forward, at a minimum my playground is (simple and straight forward). when I search for pivot, three options seem to come up, along with confusion: 1. the setPivotMatrix method 2. create a mesh where you want your pivot point to be and parent to it 3. world this or that and setting world so, i've experimented with OPTION 1, setPivotMatrix, and i can't find the connection between this and a pivot point, I assume this is a mathematicians version of pivot as opposed to a physicists pivot, if someone could please describe in a sentence what setPivotMatrix is, it would be greatly appreciated. On the other hand if it could be shown in a simple playground that this has something to do with a "pivot" that to would be greatly appreciated. Before you say that's easy and show me a sphere rotating around another sphere where the pivot is the one rotating please read: from wikipedia: "Pivot may refer to: Pivot, the point of rotation in a lever system More generally, the center point of any rotational system Pivot joint, a kind of joint between bones in the body Pivot turn, a dance move" for OPTION 2 parenting it works great with a single mesh you want to rotate around a point, but will it work with clones and rotating each clone another Math.PI/6? here is my playground: http://www.babylonjs-playground.com/#147HRL#5 OPTION 3 is beyond me thank you for looking reading thinking, maybe even writing have a lovely day, or if night, then sweet dreams Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.