PhasedEvolution Posted December 1, 2016 Share Posted December 1, 2016 Greetings. I have heard of socket.io for real time multiplayer in html5 games for example. However I am not sure how would you do it in a converted html5 game to android / ios (using intel XDK for example). I am not sure if you still use socket.io or just change to something else? Can someone explain? Link to comment Share on other sites More sharing options...
Gugis Posted December 1, 2016 Share Posted December 1, 2016 Here's example http://socket.io/blog/native-socket-io-and-android/ Edit: Also example with Apache Cordova http://socket.io/socket-io-with-apache-cordova/ PhasedEvolution 1 Link to comment Share on other sites More sharing options...
PhasedEvolution Posted December 1, 2016 Author Share Posted December 1, 2016 10 minutes ago, Gugis said: Here's example http://socket.io/blog/native-socket-io-and-android/ Edit: Also example with Apache Cordova http://socket.io/socket-io-with-apache-cordova/ Oh nice. Since I am using IntelXDK that has support for cordova plugins I should go for the second tutorial. Is that right? In a sense that is more similar to what I pretend. Link to comment Share on other sites More sharing options...
Gugis Posted December 1, 2016 Share Posted December 1, 2016 Just now, PhasedEvolution said: Oh nice. Since I am using IntelXDK that has support for cordova plugins I should go for the second tutorial. Is that right? Correct. Workflow shouldn't differ for Intel XDK PhasedEvolution 1 Link to comment Share on other sites More sharing options...
PhasedEvolution Posted December 1, 2016 Author Share Posted December 1, 2016 1 minute ago, Gugis said: Correct. Workflow shouldn't differ for Intel XDK Ok thanks Gugis Link to comment Share on other sites More sharing options...
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