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setPivotMatrix with MergeMeshes


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When using MergeMesh and selecting the object with pickedPoint. The pivot is at the coordinate 0, 0, 0 of the scene even if the objects is a 20, 20, 20 for example.

How do you put the pivot in the center of the merge objects?

The pivot movement works well on a normal object, but not when you merge several objects

Example here, you can see that the pivot is in the center of the scene and not in the center of the object that was merged.


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