MackeyK24 Posted December 18, 2016 Share Posted December 18, 2016 Yo @Sebavan I am trying to use a normal map on model that show up fine in unity (I don't know if there is a difference in how babylonjs renders normal maps vs unity) but when i create that material and stick on a mesh in babylon as really weird looking effect: I tried by hand coding a standard material like so as well, but same effect... var material:BABYLON.StandardMaterial = new BABYLON.StandardMaterial("Tester", this.scene); material.diffuseTexture = new BABYLON.Texture("scenes/vehicle_playerShip_orange_dff.png", this.scene); material.bumpTexture = new BABYLON.Texture("scenes/vehicle_playerShip_orange_nrm.png", this.scene); //material.invertNormalMapX = true; //material.invertNormalMapY = false; this.mesh.material = material; Also tried the invert Y and X... same effect... Does anybody know what this effect is when using a normal map Here the scene files: Shooter.babylon Quote Link to comment Share on other sites More sharing options...
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