Noyogi Posted December 28, 2016 Share Posted December 28, 2016 Hello there, I have been around and around trying to come up with a camera to use. After looking at the work around's to make a camera work for my purpose I then decide another camera would be better, but then as I am looking at the work around's for this other camera, I either come back to the first or on to a third. So I need to take a break cause I am getting dizzy. I thought maybe I would make a post where I just share some of my camera dreams, please feel free to share any dreams of your own. Or if you have a recommendation, you are welcome to share. This Playground is representetive of the environment that I am using: http://www.babylonjs-playground.com/#WFLKH#25 Snaps: Like the click of the mouse wheel, if an arc rotate camera had rotational snaps, when you swipe on a touch device the camera would only go to the next snap or if you swipe more aggressively the camera would settle 2 or 3 snaps away, maybe a phone vibrates when it settles on the snap. Or maybe you could enter an array of vector3's that were the only possible camera targets, with a bezier between Arc Rotate origin and target: An interesting addition to the arc rotate camera might be a camera origin at the point where the camera rotates around and a target where you want the camera to look which could be on the other side of the origin. Free Camera Up and Down with arrow keys and touch swipe: I am sure this is pretty simple with the input manager I just don't yet understand the API and too get caught up with the arc rotate camera. Rather than move forward and backward with up down arrow and swipe i want to move up and down. Does the new setpivotpoint work for cameras cause that would help me lean towards the freecam. Quote Link to comment Share on other sites More sharing options...
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